

Higher skills levels merely reduce the chance of that occurring.

However, since pure random number generation is used, it's entirely possible to have a string of hits or misses. In short A higher attack skill makes units more likely to hit, while a higher defense makes them more difficult for the enemy to hit. Stats are modified by fatigue levels before the calculation. target's melee defense):Ĭhance to hit = 35% + ( Melee attack - Melee defense)Įach unit has a minimum 8% chance to hit after applying modifiers and a maximum of 90% (or 10% chance to miss). Accuracy Īccuracy or chance to hit is determined by the following calculation (attacker's attack skill vs. Much of this article is possible thanks to ferriswheel9ndam9 on Reddit. In the context of this article, it's determining accuracy and damage of units in combat - just what does Melee Attack, Defense etc.

Combat is the art of using units to kill or rout enemy units during battle.
